The Ultimate History of Video Games

The Ultimate History of Video Games Author Steven L. Kent
ISBN-10 0307560872
Year 2010-06-16
Pages 624
Language en
Publisher Three Rivers Press
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Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: ·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire ·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick. From the Trade Paperback edition.

The Ultimate History of Video Games

The Ultimate History of Video Games Author Steve L. Kent
ISBN-10 0761536434
Year 2001
Pages 608
Language en
Publisher Three Rivers Press
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Edward is kind-hearted and always keen to help a friend in need. The small engines trust him to lend a listening ear and sympathetic advice. He is a hard worker too, and always does his best to finish a job.

The First Quarter

The First Quarter Author Steven L. Kent
ISBN-10 UOM:39015063290673
Year 2000
Pages 466
Language en
Publisher B W D Press
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Here are some little-known facts about video games: A dispute over the coin-operated video game Breakout ended the friendship of Steve Jobs & Steve Wozniak, the founders of Apple Computers. Several million copies of the Atari game E.T. were buried in a shallow grave in a New Mexico desert. The video game industry routinely garners as much or more revenues than the motion picture industry or professional sports. At one time more American children recognized Sonic the Hedgehog & Mario than Mickey Mouse & Abraham Lincoln. The history of video games is more than just the story of a popular hobby, it is the story of one of the driving forces behind high technology & the computer revolution. The First Quarter: A 25-year History of Video Games tells the story of a new entertainment that started out as coin-operated games, spread to computers & consoles & eventually became bigger than the motion picture industry. It takes readers into boardrooms, development labs & arcades to give a sweeping firsthand view of the video game industry.

Replay

Replay Author Tristan Donovan
ISBN-10 0956507204
Year 2010
Pages 501
Language en
Publisher Yellow Ant Media Limited
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A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."

A Brief History Of Video Games

A Brief History Of Video Games Author Rich Stanton
ISBN-10 9781472118813
Year 2015-07-23
Pages 368
Language en
Publisher Hachette UK
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From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun. A Brief History of Video Games is an ebook which maintains the design of the book, and as a result will not display correctly on some basic reading devices

High Score

High Score Author Rusel DeMaria
ISBN-10 9780072231724
Year 2004
Pages 392
Language en
Publisher McGraw-Hill Osborne Media
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Explores the history of video and computer games and discusses the changes they have made in both the business world and popular culture.

Power Up

Power Up Author Chris Kohler
ISBN-10 9780486816425
Year 2016-10-10
Pages 336
Language en
Publisher Courier Dover Publications
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"Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon." — Wired. Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world. Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokémon, and other games. This revised edition includes updated material throughout the book as well as a new bonus chapter. "While it appears that Japanese gaming is on the wane today, it's worth your time to read about an era when nothing could be further from the truth." — IGN "Quite excellent... a great read." — Hardcore Gaming 101 "Direct and insightful ... I believe that it belongs on the top shelf of any collector." — Steve Kent, author of The Ultimate History of Video Games

The Book of Games

The Book of Games Author Bendik Stang
ISBN-10 9788299737821
Year 2007
Pages 397
Language en
Publisher Book of Games
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"Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).

Game Over

Game Over Author David Sheff
ISBN-10 9780307800749
Year 2011-11-02
Pages 288
Language en
Publisher Vintage
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More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Vintage Games

Vintage Games Author Bill Loguidice
ISBN-10 9781136137570
Year 2012-08-21
Pages 408
Language en
Publisher Taylor & Francis
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Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Trigger Happy

Trigger Happy Author Steven Poole
ISBN-10 9781628722246
Year 2013-12-13
Pages 999
Language en
Publisher Skyhorse Publishing, Inc.
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The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

The Making of Doom 3

The Making of Doom 3 Author Steven L. Kent
ISBN-10 STANFORD:36105114279198
Year 2004
Pages 192
Language en
Publisher McGraw-Hill Osborne Media
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Meant for Doom fanatics. This book goes beyond the strategy guides and the magazines to bring fans an inside look at the creators, the art and music, the design, and the history of Doom.

All Your Base are Belong to Us

All Your Base are Belong to Us Author Harold Goldberg
ISBN-10 9780307463555
Year 2011
Pages 327
Language en
Publisher Three Rivers Press (CA)
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Examines the creativity, controversy, and passion behind the videogame's rise to the top of pop culture.