Nintendo 64 Anthology

Nintendo 64 Anthology Author Math Manent
ISBN-10 1605849405
Year 2016-11
Pages 348
Language en
Publisher Geeks - Line
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September 29th, 2016, marks the Nintendo 64's twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Matt Manent has written the most comprehensive and remarkable book about this legendary console. 348 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collector's editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time - Martin Hollis (Rare - GoldenEye) and Eric Caen (Titus - Superman; acknowledged as one of the machine's worst games)- Matt Manent has worked to make this book an encyclopedia honoring the Nintendo 64 we've all come to love.

I Am Error

I Am Error Author Nathan Altice
ISBN-10 9780262028776
Year 2015-05-08
Pages 440
Language en
Publisher MIT Press
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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

Power Up

Power Up Author Chris Kohler
ISBN-10 9780486816425
Year 2016-10-10
Pages 336
Language en
Publisher Courier Dover Publications
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"Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon." — Wired. Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world. Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokémon, and other games. This revised edition includes updated material throughout the book as well as a new bonus chapter. "While it appears that Japanese gaming is on the wane today, it's worth your time to read about an era when nothing could be further from the truth." — IGN "Quite excellent... a great read." — Hardcore Gaming 101 "Direct and insightful ... I believe that it belongs on the top shelf of any collector." — Steve Kent, author of The Ultimate History of Video Games

The Legend of Zelda

The Legend of Zelda Author
ISBN-10 9781506703350
Year 2017
Pages
Language en
Publisher Dark Horse Comics
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"The Legend of ZeldaTM: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of ZeldaTM"--

Ultimate Nintendo

Ultimate Nintendo Author Pat Contri
ISBN-10 0997328304
Year 2016-05-15
Pages 436
Language en
Publisher
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Ultimate Nintendo: Guide to the NES Library 1985-1995 is an expansive and thorough look at one of the greatest video game libraries of all time - the Nintendo Entertainment System. This nearly 450-page book covers all 800+ licensed and unlicensed games released during the system's lifespan, and features information and reviews for these classic (and not so classic) 8-bit games.

Super Famicom

Super Famicom Author Stuart Brett
ISBN-10 0993012965
Year 2016-01-05
Pages 276
Language en
Publisher Bitmap Books Limited
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Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.

Retro Gaming Hacks

Retro Gaming Hacks Author Chris Kohler
ISBN-10 9781449303907
Year 2005-10-12
Pages 504
Language en
Publisher "O'Reilly Media, Inc."
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Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Super Mario

Super Mario Author Jeff Ryan
ISBN-10 1101517638
Year 2011-08-04
Pages 320
Language en
Publisher Penguin
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The story of Nintendo's rise and the beloved icon who made it possible. Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: *Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. *Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. *The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.

Game Boy World 1989

Game Boy World  1989 Author Jeremy Parish
ISBN-10 1320812279
Year 2015-04-11
Pages
Language en
Publisher
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Look back at the history of the Nintendo Game Boy with this comprehensive retrospective of all games released for the system in both Japan and the U.S. during the year 1989. Features full write-ups on each game, an in-depth look at the Game Boy itself, and extensive original photography of the system and its packaging. Based on content created for www.gameboyworld.com, with extensive bonus material!

The Lying Game

The Lying Game Author Ruth Ware
ISBN-10 9781501156199
Year 2017-07-25
Pages 384
Language en
Publisher Simon and Schuster
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New York Times Bestseller From the instant New York Times bestselling author of blockbuster thrillers In a Dark, Dark Wood and The Woman in Cabin 10 comes Ruth Ware’s chilling new novel, The Lying Game. On a cool June morning, a woman is walking her dog in the idyllic coastal village of Salten along a tidal estuary known as the Reach. Before she can stop him, the dog charges into the water to retrieve what first appears to be a wayward stick, but to her horror, turns out to be something much more sinister... The next morning, three women in and around London—Fatima, Thea, and Isabel—receive the text they had always hoped would NEVER come, from the fourth in their formerly inseparable clique, Kate, that says only, “I need you.” The four girls were best friends at Salten, a second rate boarding school set near the cliffs of the English Channel. Each different in their own way, the four became inseparable and were notorious for playing the Lying Game, telling lies at every turn to both fellow boarders and faculty, with varying states of serious and flippant nature that were disturbing enough to ensure that everyone steered clear of them. The myriad and complicated rules of the game are strict: no lying to each other—ever. Bail on the lie when it becomes clear it is about to be found out. But their little game had consequences, and the girls were all expelled in their final year of school under mysterious circumstances surrounding the death of the school’s eccentric art teacher, Ambrose (who also happens to be Kate’s father). Atmospheric, twisty, and with just the right amount of chill that will keep you wrong-footed—which has now become Ruth Ware’s signature style—The Lying Game is sure to be her next big bestseller. Another unputdownable thriller from the Agatha Christie of our time.

The History of Nintendo

The History of Nintendo Author Florent Gorges
ISBN-10 2918272159
Year 2012-11-20
Pages 240
Language en
Publisher Les Editions Pix'N Love
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This highly detailed publication delves into the rich and varied (and often forgotten) 120-year history of the world's leading video game company. For the very first time, Nintendo's historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic, and arcade games, all compiled into one superbly crafted book. This book details Nintendo's humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, including such legendary products as Love Tester, Ten Billion, Ultra Hand, Custom Gunman, and hundreds more, progressing up to the first video arcade games, home consoles, and Game & Watch series.

Console Wars

Console Wars Author Blake Harris
ISBN-10 9781782395287
Year 2014-06-13
Pages 300
Language en
Publisher Atlantic Books Ltd
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In 1990 Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

Uncharted 4 a Thief s End Collector s Edition Strategy Guide

Uncharted 4  a Thief s End Collector s Edition Strategy Guide Author Prima Games
ISBN-10 0744016622
Year 2016-05
Pages 336
Language en
Publisher Prima Games
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"Journey alongside Nathan Drake once again, as Naughty Dog and Dark Horse Books team up to bring you this comprehensive and breathtaking exploration into Uncharted 4: A Thief's End! Numerous never-before-seen designs and concept art accompanied by commentary from the developers give you behind-the-scenes access to the creation of this gaming masterwork. This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art"--

Richard Scarry s ABC Word Book

Richard Scarry s ABC Word Book Author Richard Scarry
ISBN-10 1402772211
Year 2011-08-02
Pages 60
Language en
Publisher Sterling Publishing Company Incorporated
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Brief stories for each letter of the alphabet include the letter printed in red every time it appears, whether in the text or in the labels for the many illustrations.

Nintendo Magic

Nintendo Magic Author Osamu Inoue
ISBN-10 1934287229
Year 2010
Pages 221
Language en
Publisher Vertical Incorporated
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In 2006, Nintendo released Wii at the same time as the highly-anticipated and much-vaunted Playstation III was introduced. Wii's David defeated PlayStation's Goliath, inversely echoing the NES v. PlayStation II outcome of a decade previous. Nintendo Magic is the story of what went right, discussing the business strategies and marketing savvy that took on the mighty Sony and won.